Mystic

Level Experience Flesh Grit Paralyze Poison Breath Device Magic
1 0 1d6 1d6 14 11 16 12 15
2 1750 +1 +1d6
3 3500 +1 +1d6
4 7000 +1 +1d6
5 14000 +1 +1d6 12 9 14 10 12
6 28000 +1 +1d6
7 56000 +1 +1d6
8 112000 +1 +1d6
9 224000 +1 +1d6 10 7 12 8 9
10 336000 +2
11 448000 +2
12 560000 +2
13 672000 +2 8 3 8 4 6
14 784000 +2
15 896000 +2
16 1008000 +2
17 1112000 +2 6 2 6 4 5
18 1232000 +2
19 1344000 +2
20+ +112000/lvl +2/lvl

Like the Magic-user’s Cataclysm, Mystics have Faith. Unlike Cataclysm, faith is gained by witnessing what they would interpret as divine intervention or proof of their god, or by actively achieving things in their name, and lose it – in addition to casting spells/performing miracles – by doing something their god would not approve of or witnesses something which would shake their belief. Faith gains are d4, losses 2d4 for each instance.

After they have reached their Faith limit, the Mystic may attempt further pleas to their god with a 3d6 Test of Faith roll, with a penalty applied for every point needed after the first.

3d6 Test of Faith
14+ Success
11-13 Success / Crisis of Faith
8-10 Crisis of Faith
5-7 Success / Why Hast Thou Forsaken Me
4- Why Hast Thou Forsaken Me

For ideas on what you actually worship, something like this or this or this might be appropriate as starting points.

Mystic

Cörpathium Kohme Kohme