Like the Magic-user’s Cataclysm, Mystics have Faith. Unlike Cataclysm, faith is gained by witnessing what they would interpret as divine intervention or proof of their god, or by actively achieving things in their name, and lose it – in addition to casting spells/performing miracles – by doing something their god would not approve of or witnesses something which would shake their belief. Faith gains are d4, losses 2d4 for each instance.
After they have reached their Faith limit, the Mystic may attempt further pleas to their god with a 3d6 Test of Faith roll, with a penalty applied for every point needed after the first.
|3d6||Test of Faith|
|11-13||Success / Crisis of Faith|
|8-10||Crisis of Faith|
|5-7||Success / Why Hast Thou Forsaken Me|
|4-||Why Hast Thou Forsaken Me|